This week, I feel I have learned a more practical
application for all of the functions and definitions I have learned in DrRacket
thus far. Producing static values is
interesting, but flipping an image of a bunny to produce its mirror image isn’t
going to impress too many people, or get you very far in life. Creating animations is a step up from static
values and, with a bit more knowledge, could produce more real world
applications, such as creating an add that appears on the side of a
website. Animations are much more
interesting, difficult to produce, and a lot more impressive (especially if you
can tell your friends you can make a clock on the computer).
I found this week’s tutorial exercised a little more
challenging this week, because creating animations is more difficult. In particular, I found getting the big-bang
function to produce exactly what you want the most difficult. There are more variables when creating animations,
you define more functions, and therefore it is easier to make a mistake. I agree with s2d.greentea (http://c3daniisblog.blogspot.ca),
creating animations can be overwhelming and separating all the commands into
components makes it much easier to produce an animation that works and doesn’t
have any errors in it.
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